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Devlog
Concrete Veil
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Devlog
FPS Controller Movement Improved
June 21, 2025
by
petrol
1
Fixed the movement bugs and improved overall feel of the fps controller. You can try the game for free on my page...
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Concrete Veil Bugfix
June 15, 2025
by
petrol
fixed pistol reload delay and shoot sound. fixed resolution change added fullscreen/windowed mode toggle fixed cursor lock mode after restart added more autosaves fixed crosshair ring animation fixed...
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Endless Mode for Concrete Veil
June 04, 2025
by
petrol
I’m currently working on an Endless Mode for Concrete Veil ! In this new mode, you’ll be able to pick from a variety of maps and test your survival skills against relentless waves of enemies . Cor...
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Concrete Veil Demo is RELEASED!
May 31, 2025
by
petrol
Game demo is now available at my itch.io page. You can play it now...
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Concrete Veil Gameplay
May 27, 2025
by
petrol
Gameplay trailer...
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Demo release soon
May 26, 2025
by
petrol
Concrete Veil Demo is almost ready to be published! It will be released in about a month ;)...
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Concrete Veil First Level Demo
March 05, 2025
by
petrol
First Level Demo of Concrete Veil! To support project you can share, comment, follow! Also visit my YouTube Channel: https://www.youtube.com/channel/UCfe-jRXU0BEmG9oeDaOggtQ And check out my socials:...
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Concrete Veil Devlog 2 - Gameplay Demo
February 19, 2025
by
petrol
In this devlog I will show new punch mechanics and gameplay demo of Concrete Veil Share, like, comment to support development! ;)...
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Concrete Veil Devlog 1 - Prop physics
February 16, 2025
by
petrol
In this video I show prop physics in Concrete Veil. Share this post and comment to support the development! ;) Twitter (X): https://x.com/refined_petrol YouTube: https://www.youtube.com/@refined_petro...
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Devlog 0 - Gameplay demo
February 15, 2025
by
petrol
Concrete Veil gameplay demo. Soon there will be more ;)...
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Concrete Veil
February 04, 2025
by
petrol
I am currently working on a first-person shooter in a dystopian setting. In addition to the usual shootouts, there will also be physical interactions with objects to deepen the gameplay and make comba...
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